Building a setting around fear and unease.

The world
Lumos is a small collaborative game exploring fear and unease through the team’s interpretation of Norse mythology. The setting carries that idea through the artwork and the space the player moves through.
My contribution
I created all the game artwork, designed the demo level and built its showcase website. The work connected the visual identity of the game with a playable introduction to its world.
The team
Programming was by Claudia, narrative design by Cara, animation and sound by Matthew, and particles by Shaun. Full roles are listed in the original team credits.