BLIGH HEDGES

Building a setting around fear and unease.

Lumos artwork showing a character in a teal cave beneath a looming creature’s mouth.
Lumos — game artwork I created for the team’s Norse-inspired world. Original project

The world

Lumos is a small collaborative game exploring fear and unease through the team’s interpretation of Norse mythology. The setting carries that idea through the artwork and the space the player moves through.

My contribution

I created all the game artwork, designed the demo level and built its showcase website. The work connected the visual identity of the game with a playable introduction to its world.

The team

Programming was by Claudia, narrative design by Cara, animation and sound by Matthew, and particles by Shaun. Full roles are listed in the original team credits.